First there was Mini-Me, now there's the Mini-MCU
by Kyle Nisenson

One line of products we have been getting a lot of questions about down in the dark recesses of the Frontier Videoconferencing Evaluation Lab is the Mini-MCU. If you have not heard of them, some manufacturers have been adding multipoint capabilities to their codecs. Really, this is not new news. Sony has had multipoint features inside their high-end systems for over two years. Now, one company who has received much positive media attention of late has rolled out similar features, and multipoint from the codec is suddenly a hot subject again.

Each of the Mini-MCUs on the market is fully H.320 compliant. Most of the units capable of multipoint range from $10-$15K. The fact that these systems can now perform multipoint functions is a testament to how video technology is evolving. Systems that use to require enormous switches and complicated electronics now can perform similar functionality in a unit the size of a shoebox. Granted, the functionality is limited. Most standard MCU features are missing, for instance users are limited to continuous presence as the only screen layout, speed matching is unavailable, and bandwidth is often restricted to two channels.

If you are a user considering purchasing such a product, the concern you have should not be price or features, but responsibility. The reason customers use service providers is so they don't have to worry about whether the meeting will work. Most of Frontier's customers are Fortune 1000, with plenty of capital dollars available to purchase their own MCU. Whether the MCU is $10,000 or $100,000 is irrelevant. The biggest question is, will the meeting work?

There are several challenges to managing a multipoint conference. Mid-call failure, where sites drop off before the end of the call for no obvious reason, continues to plague videoconferencing. Generally such failures, labeled as temporary disconnects, are considered a fault with network reliability. Previous articles have detailed the TD problem (see the 4th Quarter 1998 NewsLink), but in short, today's networks were designed for single channel telephone connections, and functions inherently layered into increase phone reliability actually can cause problems with multiple channel video calls. Site scheduling and coordination is also an often-overlooked challenge. Ensuring availability of video systems and that they are ready to conference is equally as important as if they work to begin with. User education and assistance are also critical to the success of video. Too often conferences fail due to lack of user experience with equipment that can at times be complicated to use.

The best scenario for using the Mini-MCU is to equate it to three-way calling on your desk phone. On-the-fly meetings or simple meetings between workgroups familiar with using video seem to fit the best for the Mini-MCU. Features such as address books that can quickly assemble pre-programmed sites work great for regular meetings. For complicated meetings with different endpoints, international sites, or high profile users, a more robust system would generally be a better choice.

While it is wonderful that videoconferencing systems continue to evolve with better and better features, the overall specter of reliability continues to be a concern. Once again, the industry is trying to run before we can fully walk. Instead of spending R&D dollars on making the systems more wiz-bang, I once again will call upon manufacturers the task to accomplish what the end user really needs and wants: make video as easy and reliable as the telephone.

About Kyle Nisenson

 

back to top

© 2000 Global Crossing Conferencing. All Rights Reserved.

 

 [ Audio Conferencing ] [ Web Conferencing ] [ Video Conferencing ]
[ About Us ] [ News ] [ Careers ] [ Contacts ] [ Links ]